Sobernanes-Martin, A., Soberanes, F., & Castillo, J. L. (2024). Programming fundamentals mixed reality learning object. In P. Ilic (Ed.), Optimizing education through micro-lessons: Engaging and adaptive learning strategies (pp. 301-324). IGI Global. https://www.igi-global.com/chapter/programming-fundamentals-mixed-reality-learning-object/336679
Abstract:
“This chapter proposes the creation of a learning object based on the microlearning strategy, which focuses on delivering information in short learning units, providing students with practical exercises and opportunities to create flowcharts and pseudocode. The techno-pedagogical design uses the TPack model to design a programming learning experience. WebXR technology is used to create extended reality experiences. Two instruments are used: one to evaluate students’ knowledge before and after interacting with the learning object and another to evaluate the application’s usability. Analysis of Variance (ANOVA) and Tukey’s test were applied to determine the significance of the differences between the three sample groups.”