Foster, A. (2012). Assessing learning games for school content: The TPACK-PCaRD framework and methodology. In: D. Ifenthaler, D. Eseryel, & X. Ge (Eds.). Assessment in…
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Foster, A. N., & Mishra, P. (2008). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in…
Comments closedSiko, J., & Barbour, M. K. (2012). Homemade PowerPoint games: Game design pedagogy aligned to the TPACK framework. Computers in the Schools, 29(4), 339-354. http://doi.org/10.1080/07380569.2012.734430…
Comments closedAnnetta, L., Frazier, W., Folta, E., Holmes, S., Lamb, R., & Cheng, M-T. (2013). Science teacher efficacy and extrinsic factors toward professional development using video…
Comments closedHsu, C.Y., Liang, J.C., Chai, C.S., & Tsai, C.C. (2013). Exploring preschool teachers’ technological pedagogical content knowledge of educational games. Journal of Educational Computing Research,…
Comments closedHsu, C. Y., Liang, J. C., & Su, Y. C. (2014). The role of the TPACK in game-based teaching: Does instructional sequence matter? Asia-Pacific Education…
Comments closedLi, N., & Zhang, X. (2023). Using a Moodle-based digital escape room to train competent EMI lecturers and instructors in a multilingual environment. In J.…
Comments closedTrinh, M. P., Chico, R. J., & Reed, R. M. (2023). How fun overcame fear: The gamification of a graduate-level statistics course. Journal of Management…
Comments closedAlsultan, J. A. (2021). Saudi high school science teachers’ perceptions towards the integration of digital game-based learning into their teaching practice (Publication No. 28643346) [Doctoral…
Comments closedMacLeod, K., Kraglund-Gauthier, W. L., & Griffiths, G. (2022). The efficacy of online games for teaching ocean literacy in Nova Scotia: Results from a pilot…
Comments closedSabani, S. (2022). Using mobile video games in the teaching of foundation phase mathematics [Master’s thesis, University of Johannesburg]. University of Johannesburg Institutional Repository (UJIR).…
Comments closedJohnson, F. V. (2023). Teachers’ perceptions on the influence of Kahoot! on the mathematics achievement of high school students (Publication No. 30250655)[Doctoral dissertation, The Chicago…
Comments closedKivuti-Bitok, L. W., Cheptum, J. J., Mutwiri, M., Wanja, S., & Ngune, I. (2023). Virtual reality and serious gaming in re-engineering clinical teaching: A review…
Comments closedHayak, M., & Avidov-Ungar, O. (2023). Knowledge and planning among teachers integrating digital game-based learning into elementary school classrooms. Technology, Pedagogy and Education, 32(2), 239-255.…
Comments closedChee, E. J. M., Prabhakaran, L., Neo, L. P., Carpio, G. A. C., Tan, A. J. Q., Lee, C. C. S., & Liaw, S. Y.…
Comments closedPondee, P., Panjaburee, P. & Srisawasdi, N. (2021). Preservice science teachers’ emerging pedagogy of mobile game integration: a tale of two cohorts improvement study. RPTEL, 16,…
Comments closedChoi, B. (2023). A collaborative board game as an assessment environment to evaluate teacher’s pedagogical design thinking for technology integration. Journal of Formative Design in Learning.…
Comments closedWiburg, K., Chamberlin, B., Trujillo, K., Parra, J. L., Stanford, T. (2016). Transforming mathematics teaching through games and inquiry. In M. Niess, S. Driscoll, & K. Hollebrands…
Comments closedHsu, C.-Y., Tsai, M.-J., Chang, Y.-H., & Liang, J.-C. (2017). Surveying in-service teachers’ beliefs about game-based learning and perceptions of technological pedagogical and content knowledge…
Comments closedPrabawa, H. W. (2017). A review of gamification in technological pedagogical content knowledge. Journal of Physics: Conference Series, 812(012019), 1-4. doi:10.1088/1742-6596/812/1/012019 Abstract: “This paper review 10 papers…
Comments closedLock, J., Kim, B., Koh, K., & Wilcox, G. (2018). Navigating the tensions of innovative assessment and pedagogy in higher education. The Canadian Journal for the Scholarship…
Comments closedHsu, C., Liang, J., & Tsai, M. (2020). Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and…
Comments closedFoster, A., & Shah, M. (2020). Principles for advancing game-based learning in teacher education. Journal of Digital Learning in Teacher Education, 36(2), 84–95. https://doi.org/10.1080/21532974.2019.1695553 Abstract:…
Comments closedAçıkgül, K. (2020). The effect of technological pedagogical content knowledge game activities supported micro-teaching practices on preservice mathematics teachers’ self-efficacy perception. Acta Didactica Napocensia, 13(2), 157-173. https://doi.org/10.24193/adn.13.2.11 Abstract:…
Comments closedKingsley, K., & Ramsey, Z. (2020). Innovative online instruction: Synthesizing learning and video game consoles. In R. E. Ferdig, E. Baumgartner, R. Hartshore, R. Kaplan-Rakowski,…
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