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Tag: game-based learning

Foster, A. (2012). Assessing learning games for school content: The TPACK-PCaRD framework and methodology. In: D. Ifenthaler, D. Eseryel, & X. Ge (Eds.). Assessment in…

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Foster, A. N., & Mishra, P. (2008). Games, claims, genres & learning. In R. E. Ferdig (Ed.), Handbook of research on effective electronic gaming in…

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Siko, J., & Barbour, M. K. (2012). Homemade PowerPoint games: Game design pedagogy aligned to the TPACK framework. Computers in the Schools, 29(4), 339-354. http://doi.org/10.1080/07380569.2012.734430…

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Annetta, L., Frazier, W., Folta, E., Holmes, S., Lamb, R., & Cheng, M-T. (2013). Science teacher efficacy and extrinsic factors toward professional development using video…

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Hsu, C.Y., Liang, J.C., Chai, C.S., & Tsai, C.C. (2013). Exploring preschool teachers’ technological pedagogical content knowledge of educational games. Journal of Educational Computing Research,…

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Hsu, C. Y., Liang, J. C., & Su, Y. C. (2014).  The role of the TPACK in game-based teaching:  Does instructional sequence matter?  Asia-Pacific Education…

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Li, N., & Zhang, X. (2023). Using a Moodle-based digital escape room to train competent EMI lecturers and instructors in a multilingual environment. In J.…

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Trinh, M. P., Chico, R. J., & Reed, R. M. (2023). How fun overcame fear: The gamification of a graduate-level statistics course. Journal of Management…

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Alsultan, J. A. (2021). Saudi high school science teachers’ perceptions towards the integration of digital game-based learning into their teaching practice (Publication No. 28643346) [Doctoral…

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MacLeod, K., Kraglund-Gauthier, W. L., & Griffiths, G. (2022). The efficacy of online games for teaching ocean literacy in Nova Scotia: Results from a pilot…

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Sabani, S. (2022). Using mobile video games in the teaching of foundation phase mathematics [Master’s thesis, University of Johannesburg]. University of Johannesburg Institutional Repository (UJIR).…

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Johnson, F. V. (2023). Teachers’ perceptions on the influence of Kahoot! on the mathematics achievement of high school students (Publication No. 30250655)[Doctoral dissertation, The Chicago…

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Kivuti-Bitok, L. W., Cheptum, J. J., Mutwiri, M., Wanja, S., & Ngune, I. (2023). Virtual reality and serious gaming in re-engineering clinical teaching: A review…

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Hayak, M., & Avidov-Ungar, O. (2023). Knowledge and planning among teachers integrating digital game-based learning into elementary school classrooms. Technology, Pedagogy and Education, 32(2), 239-255.…

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Chee, E. J. M., Prabhakaran, L., Neo, L. P., Carpio, G. A. C., Tan, A. J. Q., Lee, C. C. S., & Liaw, S. Y.…

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Pondee, P., Panjaburee, P. & Srisawasdi, N. (2021). Preservice science teachers’ emerging pedagogy of mobile game integration: a tale of two cohorts improvement study. RPTEL, 16,…

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Choi, B. (2023). A collaborative board game as an assessment environment to evaluate teacher’s pedagogical design thinking for technology integration. Journal of Formative Design in Learning.…

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Wiburg, K., Chamberlin, B., Trujillo, K., Parra, J. L., Stanford, T. (2016). Transforming mathematics teaching through games and inquiry. In M. Niess, S. Driscoll, & K. Hollebrands…

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Hsu, C.-Y., Tsai, M.-J., Chang, Y.-H., & Liang, J.-C. (2017). Surveying in-service teachers’ beliefs about game-based learning and perceptions of technological pedagogical and content knowledge…

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Prabawa, H. W. (2017). A review of gamification in technological pedagogical content knowledge. Journal of Physics: Conference Series, 812(012019), 1-4.  doi:10.1088/1742-6596/812/1/012019 Abstract: “This paper review 10 papers…

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Lock, J., Kim, B., Koh, K., & Wilcox, G. (2018). Navigating the tensions of innovative assessment   and pedagogy in higher education. The Canadian Journal for the Scholarship…

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Hsu, C., Liang, J., & Tsai, M. (2020). Probing the structural relationships between teachers’ beliefs about game-based teaching and their perceptions of technological pedagogical and…

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Foster, A., & Shah, M. (2020). Principles for advancing game-based learning in teacher education. Journal of Digital Learning in Teacher Education, 36(2), 84–95. https://doi.org/10.1080/21532974.2019.1695553 Abstract:…

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Açıkgül, K. (2020). The effect of technological pedagogical content knowledge game activities supported micro-teaching practices on preservice mathematics teachers’ self-efficacy perception. Acta Didactica Napocensia, 13(2), 157-173. https://doi.org/10.24193/adn.13.2.11 Abstract:…

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Kingsley, K., & Ramsey, Z. (2020). Innovative online instruction: Synthesizing learning and video game consoles. In R. E. Ferdig, E. Baumgartner, R. Hartshore, R. Kaplan-Rakowski,…

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