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Kingsley, K., & Ramsey, Z. (2020). Innovative online instruction: Synthesizing learning and video game consoles. In R. E. Ferdig, E. Baumgartner, R. Hartshore, R. Kaplan-Rakowski, & C. Mouza (Eds.), Teaching, technology and teacher education during the COVID-19 pandemic: Stories from the field (pp. 257–260). Association for the Advancement of Computing in Education. https://www.learntechlib.org/p/216903/

Abstract:

“In this chapter we describe how educators can use internet-connected video game systems to support student learning. Specifically, we explain how teachers can leverage the private and party chat functions in the current models of the Xbox and PlayStation consoles for remote instruction. Private chat is a no-cost feature on Xbox and PlayStation consoles that allows the user to invite one other person to a private chat-room. Party chat allows the user to invite up to eight people to a private group chat-room. Resources are included for educators interested in learning more about using video game consoles and how to get started learning about online games. Future directions for researching teaching and learning using video game consoles are offered.”

Published in Book chapter